Object notes (can be seen with /note command and on text3d, also is exported on maps on a comment on the end of the objects' lines). Add /avclone for attached object cloning Add /rremobject, the range and model alternative to /remobject Automatically raise the max streamed objects to 1500 when using 0.3.DL Add /gsel and /csel controls info to /thelp and the commands, with flymode info Support viewing all texture results (instead of just 100 like before) in /tsearch Follows a strict "texture only last object created" method, as exported by TS. Add basic texture importing! Excluding text, just textures. This is because it saves the array into the database keep in mind as well that SAMP only supports re-texturing from index 0-15 but if this changes in the future Texture Studio is adaptable. You can set the material slots higher the default being 16 you can increase this but I'm pretty sure you won't be able to open a map that was saved in a 16 slot compile. You can set how many objects are editable the default is 10,000 which should be good for most people setting a different value requires a re-compile. Yes you will need the textureviewer that is included in the release the command is /mtextures in game /mtset uses those array ids Just put your maps in text files located in the /tstudio/ImportMaps/ folder.
![road textures installation with txd tool road textures installation with txd tool](https://static.planetminecraft.com/files/resource_media/screenshot/1752/2017-09-20-22-40-32-1514494124.png)
ROAD TEXTURES INSTALLATION WITH TXD TOOL CODE
So far there is only some basic editing commands as it's mainly meant for texturing the idea is you create your maps in your favorite map editor they can then be imported into Texture Studio with the /importmap command only CreateObject() and CreateDynamicObject() object code lines are currently accepted.
![road textures installation with txd tool road textures installation with txd tool](https://i.ytimg.com/vi/v7GHpQqIICk/maxresdefault.jpg)
Well it's just a in game map editor that will let you texture up to material index 15 (16 materials) as well as set color for that material index on objects. There is now, no excuse for sub-standard (non-textured) maps.